AND-OR:: wardive
::this.wardive.documentation
wardive 1.o (iphone & ipod touch)
inter_art
sniff_jazzbox
wardive was rejected from apple-itunes-store. the reason: the app should not read out names of hotspots (apple).


wardive is an adaptive game with locative levels. it converts wlan-waves into game objects and levels. it reads the names of the hotspots in your immediate area and turns them into enemies, who try to take over your wardive-crystal. shield up! and try to fend them off with your touch finger!

walk through e-toxic streets in your area, generated by hotspots! defeat hotspots & wlans! generate your own street & neighborhood-levels

wardive received 3 nominations at the GameDeveloperConference (GDC) in the IndependentGameFestival Mobile:

- "IGF Mobile Best Game"
- "Innovation in Mobile Game Design"
- "Technical Achievement"


wardive is a unique game concept brought to the iPhone and iPod touch just for you. you can play it anywhere.

wardive captures the wlans in the immediate area like a wardrive-tool and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-crystal. try to fend them off with your touch pen, put your shields up. and don't just stay in one spot. take metro-wardive for a walk or on a ride through town. find out how may enemies hide in the area you are in or pass through. each time you play, metro wardive captures different data and creates a new level for you. metro wardive is an adaptive game with locative levels. it changes according to its real life location as much as to its virtual data world.

if you like this you might like the 'sound-version' of this concept as well: sniff_jazzbox (iphone or nintendo ds)>

 
wardive - levels in reality - video from a level
Concept

wardive is an adaptive game with locative levels. the game adapts its level according to the environment of the player, his or her location and mobile or stationary position. it works as an automatic level editor which adapts to change of position and data-flow.

Generate your own levels in your hometown or in any location!

 

your environment - your enemy : levels generated by the environment
Org. Zuerich Levels - Create the levels in real life

Simple Level: Walk to Mainstation of Zuerich.> Level in google-maps >
 
Levels

History
Coders
Events
Lisbon 2011: Goetheinstitut, Realidades Virtuais Reloaded - Game Art/ Art Games, may 3.
Zürich 2010: Dock 18 (Rote Fabrik), GameArt/ ArtGames, december 17.
San Francisco 2009: Moscone Center, GDC Independent Games Festival Mobile, march 23 - 27.
Sofia 2008: Czeck Centre, Computerspace, XX edition, october 31 - november 3.
Vienna 2008: City Hall, future and reality of gaming (F.R.O.G.), october 17 - 19.
Bergen 2008: UIB, Landmark Café, electronic literature in europe, september 11 - 13.
Vienna 2008: University of Applied Arts, consciousness reframed 9, july 3 - 5.
Stuttgart 2008: Literaturhaus, Literatur und Strom 2: Netzgeschichten, april 16-18.
 
Press