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::this.wardive.documentation
wardive 1.o (iphone & ipod touch)
30. May 2009. After 2 months of figthing it is now clear: [Apple REJECTED THE IPHONE VERSION of WARDIVE. APPLE: WARDIVE USES HOTSPOTS AND THIS IS NO OFFICAL API! Being 3x nominated for IGF Mobile 2009 seems not to be enough to get into the APP-STORE. ] The Apple representatives do not even answer our emails.
So if you are interested in this app, send us an email. WE CAN LIVE WITHOUT APPLE, BUT CAN APPLE LIVE WITHOUT CREATIVITY?
> wardive wintermute (iphone & ipod touch) coming soon to the appstore
>wardive video - strolling/get a bus (6.2mb) >the environment - your 'enemy' - pictures >press about wardive >wardive was first released on nintendo ds (homebrew) wardive captures the wlans in the immediate area like a wardrive-tool and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-crystal. try to fend them off with your touch pen, put your shields up. and don't just stay in one spot. take metro-wardive for a walk or on a ride through town. find out how may enemies hide in the area you are in or pass through. each time you play, metro wardive captures different data and creates a new level for you. metro wardive is an adaptive game with locative levels. it changes according to its real life location as much as to its virtual data world.
wardive - levels in reality - video from a level
Concept
wardive is an adaptive game with locative levels. the game adapts its level according to the environment of the player, his or her location and mobile or stationary position. it works as an automatic level editor which adapts to change of position and data-flow. Generate your own levels in your hometown or in any location!
your environment - your enemy : levels generated by the environment
Org. Zuerich Levels - Create the levels in real life
Simple Level: Walk to Mainstation of Zuerich.> Level in google-maps >
![]() Levels
History
Coders
Events
San Francisco 2009: Moscone Center, GDC Independent Games Festival Mobile, march 23 - 27.
Sofia 2008: Czeck Centre, Computerspace, XX edition, october 31 - november 3.
Vienna 2008: City Hall, future and reality of gaming (F.R.O.G.), october 17 - 19.
Bergen 2008: UIB, Landmark Café, electronic literature in europe, september 11 - 13.
Vienna 2008: University of Applied Arts, consciousness reframed 9, july 3 - 5.
Stuttgart 2008: Literaturhaus, Literatur und Strom 2: Netzgeschichten, april 16-18.
Press
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