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::this.wardive.documentation
wardive 1.o (iphone & ipod touch)
wardive was rejected from apple-itunes-store. the reason: the app should not read out names of hotspots (apple).
> wardive wintermute (iphone & ipod touch) coming soon to the appstore
>wardive video - strolling/get a bus (6.2mb) >the environment - your 'enemy' - pictures >press about wardive >wardive was first released on nintendo ds (homebrew) wardive captures the wlans in the immediate area like a wardrive-tool and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-crystal. try to fend them off with your touch pen, put your shields up. and don't just stay in one spot. take metro-wardive for a walk or on a ride through town. find out how may enemies hide in the area you are in or pass through. each time you play, metro wardive captures different data and creates a new level for you. metro wardive is an adaptive game with locative levels. it changes according to its real life location as much as to its virtual data world.
wardive - levels in reality - video from a level
Concept
wardive is an adaptive game with locative levels. the game adapts its level according to the environment of the player, his or her location and mobile or stationary position. it works as an automatic level editor which adapts to change of position and data-flow. Generate your own levels in your hometown or in any location!
your environment - your enemy : levels generated by the environment
Org. Zuerich Levels - Create the levels in real life
Simple Level: Walk to Mainstation of Zuerich.> Level in google-maps >
![]() Levels
History
Coders
Events
Lisbon 2011: Goetheinstitut, Realidades Virtuais Reloaded - Game Art/ Art Games, may 3.
Zürich 2010: Dock 18 (Rote Fabrik), GameArt/ ArtGames, december 17.
San Francisco 2009: Moscone Center, GDC Independent Games Festival Mobile, march 23 - 27.
Sofia 2008: Czeck Centre, Computerspace, XX edition, october 31 - november 3.
Vienna 2008: City Hall, future and reality of gaming (F.R.O.G.), october 17 - 19.
Bergen 2008: UIB, Landmark Café, electronic literature in europe, september 11 - 13.
Vienna 2008: University of Applied Arts, consciousness reframed 9, july 3 - 5.
Stuttgart 2008: Literaturhaus, Literatur und Strom 2: Netzgeschichten, april 16-18.
Press
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