AND-OR:: sniff_jazzbox.audible_city(android | <strike>iphone</strike )>
::this.sniff_jazzbox.documentation
sniff_jazzbox.audible_city (android | iphone )
android: sniff_jazzbox (at Google Play)
iphone: sniff_jazzbox is not supported anymore on IOS 3 and up. reason: Apple does not allow apps to read out names of hotspots. [ download/install sniff_jazzbox via appstore for iphone with IOS 2.x]

sniff_jazzbox creates an audible city. it converts the wlan-waves into sound waves. the wlan conversion uses a streamsearch algorithm which was also used in streamfishing and searchsongs. the extended version for iphone will let the user control instruments and speed of the melodies.

concept by and-or.ch & johannes auer

sniff_jazzbox captures the wlans in the immediate area like a wardrive-tool and produces a stream of wlan-names. this stream of words might be understood as a subconscious expression of the presently existing communication networks. sniff_jazzbox renders private data visible, translates it and makes it audible as a melody of yearning for contact and exchange.

the names of the captured hotspots contain playable tones of the musical notation system (c, d, e, f, g, a, h, c, fis, ces ...). as you walk, ride or drive through town you will inevitably encounter loads of hotspots which are accessible for your little machine. sniff_jazzbox.audible_city is made for the iphone, it registers all the hotspots and turns them into music. through a set of instruments and different speeds for the tunes the user can interact with the tunes and adapt the music. Try it out! Walk through your neighbourhood or any town - preferably in the evening - and hear the wireless and invisble communication around you!

hardware:

android:
install from google play: sniff_jazzbox

iphone or ipod touch
install: Install it on your iPhone / iPod Touch (only IOS 2.x)


if you like this, you might like the 'game-version' as well: wardive (android) or the Nintendo DS version.
Concept

sniff_jazzbox is a complex mesh of language and music interaction between human being, machine and wireless communication, between physical motion, real-time data capturing, streaming, musical notation and programming. sniff_jazzbox creates an audible city.

sniff_jazzbox will be presented as a walk-about show on pre-equipped iphones and ipods.

sniff_jazzbox is a collaborative project of AND-OR (Rene Bauer, Beat Suter) and Johannes Auer.

Usage

sniff_jazzbox.audible_city uses similar patterns as in the tradition of the atari st/amiga trackers of the 90ties. you are able to control the instruments yourself by touching the screen and vary the speed of individual tracks.
 
sniff_jazzbox - songs from the techincal subconscious (nintendo ds version - iphone-version coming soon)

The audible city: any urban space is a space for music
Symphony/Tunes

Create your own melodies and your own metro-sound-compositions! (Stroll through town, ride a bus, get on a train etc.)

zurich.melody level in google-map >
Different melodies wherever and whenever you tune in



Coders

Events
Berlin 2012: Computerspielemuseum, Karl-Marx-Allee, Playpublik - Street Games, august 9 - 12.
Stuttgart 2012: Literaturhaus, Laut P. literatur und strom 4, may 23 - 25.
Ljubljana 2011: City Hotel, ELMCIP E-Literature and New Media Art Symposium, september 22 - 24.
San Diego 2011: Center for Research and Computing in the Arts, UCSD, Writing becomes eclectric, january 27.
Sofia 2008: Czeck Centre, Computerspace, XX edition, october 31 - november 3.
Vienna 2008: City Hall, future and reality of gaming (F.R.O.G.), october 17 - 19.
Bergen 2008: UIB, Landmark Café, electronic literature in europe, september 11 - 13.

Press