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press
- SWR2. Lautpoesie im digitalen Zeitalter. (MP3) Susanne Kaufmann. 02. Juni 2012, 14.05 h. [german]
- Stuttgarter Zeitung. Stresstest fürs nackte Alphabet. Von Georg Linsenmann. 30. Mai 2012. [german]
- Player1's GameBlog. Zürich, may 30, 2012. Pikselbacteria. [german]
- Gamelab Blog. Zürich, may 29, 2012. PikselBacteria (iPhone Augmented Reality Game). [german]
- gamescenes. art in the age of videogames. San Francisco. Matteo Bittanti. Art Game: and-or.ch's "Pikselbacteria" (2012). 05/28/2012. [english]
- Stuttgarter Zeitung. Datenströme in die Innenwelt. Interview mit Johannes Auer, von Stefan Kister. 23. Mai 2012. [german]
- Prosthetic Knowledge. Piksel Bacteria – AR game concept. May 21, 2012. [english]
- Indoorbillboards. Piksel Bacteria – AR game concept May, 21, 2012. [english]
- Digital Tools. Blog about Game Design, Games and Computer Art, Cologne. Wisniowski, Martin. Piksel Bacteria – AR game concept 19.05.2012. [english]
- mcd. Musiques & Cultures Digitales. littératures, scènes et médias ä l'ère du numerique. machines d'écritures. nr. 66. mars-avril-mai 2012. 10 regards sur la littérature numérique. searchsongs. page 36/27 [french/english]
- I love E-Poetry. One poem a day. Puerto Rico. Flores, Leonardo. "search sonata 181" by Johannes Auer and AND-OR. May, 13, 2012. [english]
- Sprache und Literatur. Schwerpunkt Literatur, Raum, Neue Medien. Suter, Beat. "Big Brother really is watching you!" Literatur in mobilen Datenräumen. In: Schäfer, Jürgen und Peter Gendolla (hg.). Sprache und Literatur. Nr. 108. 42. Jahrgang. 2011. 2. Halbjahr. Wilhelm Fink: Paderborn, S. 38 - 53. [german]
- konkret digital. Interview with Johannes Auer about Concrete Poetry and Net Literature. (2011). In: An International Perspective. Edited by Claus Clüver and Marina Corrêa. Interview by Dr. Martina Pfeiler, TU Dortmund.
- Hessischer Rundfunk, hr-online.de, Frankfurt, Vom Octopus im Anzug und geklauten Unterhosen. 11.07.2011. PDF [german]
- Gamescenes.org, San Francisco, Jansson, Mathias. Interview: "and-or" and the Swiss Game Art Scene. 24.02.2011. [english]
- GEE Magazin, Hamburg, Page 86. AND-OR's "Discrimination Pong". 20.02.2011. [german]
- Gamescenes.org, San Francisco, Bittanti, Matteo. Art Game: AND-OR's "Discrimination Pong" (2010). 26.12.2010. [english]
- Gamelab Blog, Zürich, december 28, 2010. Discrimination Pong – Diskriminierung in einem Spiel erleben. [german]
- Gamescenes.org, San Francisco, Jansson, Mathias. ART GAME: AND-OR's "Laichenberg (defect3)" (2010). 23.09.2010. [english]
- Futurezone @ ORF.at: Vienna, Günter Hack, sept. 17, 2010, Nihilistischer Ego-Shooter aus der Schweiz [german]
- Gamelab Blog: Zürich, sept. 16, 2010, laichenberg – Schweizer Ego-Shooter mit einem Augenzwinkern [german]
- Player1's Game Blog: Zürich, sept. 13, 2010, Laichenberg [german]
- Stuttgarter Zeitung Märchenfiguren ersetzen Bösewichte 17.07. 2010 [german]
- Tagung Interaktion Fiktion - Simulation - Imitation. Wien. Auer, Johannes. Netzliteratur: Text, Algorithmus, Interaktion. (PDF) 24.10. 2009 [german]
- ORF (Radio) Independent Games boomen 14.06. 2009 [german]
- GDC, Independent Games Festival Mobile: Finalists and Winners 2009. AND-OR. Wardive. San Francisco, 23.-27.03.2009. [english]
- Pablo Grandìo / Daniel Escandell. Vandal Online: La Hora de los Juegos Independientes. AND-OR. Wardive. 20.03.2009. [spanish]
- Thébault, Pierrick. Amusement. Numéro 3: Outgaming. Renouveler l'expérience ludique. page 42. Décembre 2008. Wardive. 12.12.2008. [french]
- Dreher, Thomas. IASLonline NetArt: Tipp. Sammeltipp 2: Spiele im Stadtraum, Teil 4. 2008. Description and Analysis of Games in Urban Spaces. Wardive. 27.08.2008. [german]
- MODOJO. Highbrow Homebrew: Metro Wardrive. Interesting thoughts about the future. 27.02.2008. [english]
- Wireless-Watch.Community. Nintendo DS Game Responds to Nearby Hotspots. 29.12.2007. [english]
- Exibart.blog. metro-wardive 1.1o. 29.12.2007. [french]
- The Asian Power Hour. By Al Yang. Sniff_Jazzbox. 28.12.2007. [english]
- Destructoid. The Hardcore Gamers Community - where Game Reviews are not for sale. Homebrew DS game creates levels from nearby wifi points. 28.12.2007. [english]
- Wired Blog Network. Battle Nearby WiFI Hotspots In Wardriving Nintendo DS Game. 27.12.2007. [english]
- regarde. Metro-wardive : un jeu adaptatif. 19.12.2007. [french]
- PocketGamer.co.uk. Metro-Wardive turns wi-fi signals into DS game levels. Who says creativity is wavering? 19.12.2007. [english]
- OMG Nintendo. Interview: Homebrew DS Developers AND-OR. 18.12.2007. [english]
- Radio Fritz. Podcast vom 15. Dezember 2007. 39:52 René Bauer zu Wardive auf dem Nintendo DS. 15.12.2007. [german]
- OMG Nintendo. Homebrew DS Games Turn Wireless Signals into Game Levels, Sounds. 11.12.2007. [english]
- DSPOWER.es. Metro-Wardive. 11.12.2007. [spanish]
- YY Joy. Metro-Wardive. 11.12.2007. [japanese]
- QJ.net. metro wardrive 1.01 - wlan-based wargame for DS. 08.12.2007. [english]
- Slashdot. Using Wireless Signals in Games. 08.12.2007. [english]
- Futurezone, ORF. Die spielbare Stadt. 08.12.2007. [german]
- Kunstforum International. Margarete Jahrmann: "Ich spiele Leben: Real Player in Real Games." [on Un(i)reality] 13.03.2005. [german]
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